SWEETLAND, BEN

Quicksurface Cracked [verified] 〈95% NEWEST〉

quicksurface cracked

Ben Sweetland trabajó la mayor parte de su vida en la Costa Oeste de Estados Unidos como psicólogo clínico, logrando gran fama como autor de la columna The Marriage Clinic, que aparecía en docenas de periódicos por todo el país. Fue también un conferenciante muy aclamado, lo que le obligó a viajar continuamente a fin de impartir sus charlas. Entre sus obras de psicología popular, además del presente libro, están: I Can (Yo puedo), I Will (Yo quiero).

Quicksurface Cracked [verified] 〈95% NEWEST〉

Quicksurface Cracked: Real-Time Topological Healing and Fracture Propagation in Imperfect 3D Meshes

(Generated for draft) Affiliation: Computational Geometry & Graphics Lab quicksurface cracked

The increasing demand for real-time 3D surface processing in fields such as autonomous navigation, medical imaging, and digital twins has highlighted a critical bottleneck: handling cracked surfaces — thin-sheet meshes with discontinuities, partial fractures, or topological holes — at interactive speeds. Existing methods (e.g., Poisson reconstruction, volumetric diffusion) are either too slow or over-smooth fine crack features. We introduce Quicksurface Cracked (QSC) , a novel framework that combines fast marching distance fields with local graph-based crack detection to achieve two contrasting goals: (1) rapid healing of spurious cracks from scanning artifacts, and (2) physically plausible crack propagation for fracture simulation. We demonstrate that QSC runs an order of magnitude faster than volumetric methods while preserving millimeter-scale crack topology. Empirical results on 500+ real-world scans show a 94% reduction in false hole fill errors and real-time fracture rates of 60 fps for meshes with up to 500k triangles. We demonstrate that QSC runs an order of

Quicksurface Cracked: Real-Time Topological Healing and Fracture Propagation in Imperfect 3D Meshes

(Generated for draft) Affiliation: Computational Geometry & Graphics Lab

The increasing demand for real-time 3D surface processing in fields such as autonomous navigation, medical imaging, and digital twins has highlighted a critical bottleneck: handling cracked surfaces — thin-sheet meshes with discontinuities, partial fractures, or topological holes — at interactive speeds. Existing methods (e.g., Poisson reconstruction, volumetric diffusion) are either too slow or over-smooth fine crack features. We introduce Quicksurface Cracked (QSC) , a novel framework that combines fast marching distance fields with local graph-based crack detection to achieve two contrasting goals: (1) rapid healing of spurious cracks from scanning artifacts, and (2) physically plausible crack propagation for fracture simulation. We demonstrate that QSC runs an order of magnitude faster than volumetric methods while preserving millimeter-scale crack topology. Empirical results on 500+ real-world scans show a 94% reduction in false hole fill errors and real-time fracture rates of 60 fps for meshes with up to 500k triangles.