string path = Path.Combine(Application.persistentDataPath, "save.json"); if (File.Exists(path))
For a polished experience, create a Save Slot Manager with an in-editor window: unity save edit
private static void Validate(PlayerSaveData data) string path = Path
string json = File.ReadAllText(path); return JsonUtility.FromJson<PlayerSaveData>(json); string path = Path.Combine(Application.persistentDataPath