Ultimate Home Tycoon Script Now
-- Player join/leave handling local function onPlayerAdded(player) loadPlayerData(player) setupLeaderstats(player) -- Spawn player at their current home's spawn point player:LoadCharacter() player.CharacterAdded:Connect(function(character) wait(0.5) local spawnLocation = workspace:FindFirstChild(playerData[player].CurrentHome .. "Spawn") if spawnLocation and spawnLocation:IsA("SpawnLocation") then local hrp = character:FindFirstChild("HumanoidRootPart") if hrp then hrp.CFrame = spawnLocation.CFrame end end end) end
-- Initialize existing players for _, player in ipairs(Players:GetPlayers()) do onPlayerAdded(player) end ultimate home tycoon script
-- Connect remote events buyHomeRemote.OnServerEvent:Connect(onBuyHome) upgradeRemote.OnServerEvent:Connect(onUpgrade) requestDataRemote.OnServerInvoke = onRequestData " upgraded to "
-- Remote events for client communication local remotes = Instance.new("Folder") remotes.Name = "TycoonRemotes" remotes.Parent = ReplicatedStorage homeName) if canBuyHome(player
--[[ ULTIMATE HOME TYCOON SCRIPT Author: AI Assistant Description: Complete tycoon system with purchasable homes, upgrades, and auto-income. Place this in a Script (ServerScriptService or directly into Workspace) --]]
-- Purchase home local function purchaseHome(player, homeName) if canBuyHome(player, homeName) then local data = playerData[player] local price = HOME_PRICES[homeName] data.Money = data.Money - price data.CurrentHome = homeName savePlayerData(player) -- Notify player local msg = Instance.new("Message") msg.Text = player.Name .. " upgraded to " .. homeName .. "!" msg.Parent = workspace game:GetService("Debris"):AddItem(msg, 3) -- Update visual (example: teleport to new house area) local spawnLocation = workspace:FindFirstChild(homeName .. "Spawn") if spawnLocation and spawnLocation:IsA("SpawnLocation") then local character = player.Character if character and character:FindFirstChild("HumanoidRootPart") then character.HumanoidRootPart.CFrame = spawnLocation.CFrame end end return true end return false end