Shindo Life !full!: Script

frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true dragStart = input.Position framePos = frame.Position end end)

local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 300, 0, 400) frame.Position = UDim2.new(0, 10, 0, 10) frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) frame.BackgroundTransparency = 0.2 frame.BorderSizePixel = 0 frame.Parent = screenGui script shindo life

local player = game.Players.LocalPlayer local mouse = player:GetMouse() local uis = game:GetService("UserInputService") local runService = game:GetService("RunService") 400) frame.Position = UDim2.new(0

-- Functions local function getNearestMob() local nearest = nil local shortestDist = math.huge for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("Model") and v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") then if v.Name:find("Mob") or v.Name:find("Enemy") or v:GetAttribute("Type") == "Enemy" then local dist = (v.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).magnitude if dist < shortestDist and v.Humanoid.Health > 0 then shortestDist = dist nearest = v end end end end return nearest end 10) frame.BackgroundColor3 = Color3.fromRGB(30

local function autoFarmLoop() while autoFarm and task.wait(0.1) do if not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then statusLabel.Text = "Status: Waiting for character..." task.wait(1) else local mob = getNearestMob() if mob and mob:FindFirstChild("HumanoidRootPart") then player.Character.HumanoidRootPart.CFrame = mob.HumanoidRootPart.CFrame * CFrame.new(0, 0, 5) statusLabel.Text = "Status: Farming " .. mob.Name -- Simulate attack local tool = player.Character:FindFirstChildOfClass("Tool") if tool then tool:Activate() end else statusLabel.Text = "Status: No mobs nearby" end end end end

uis.InputChanged:Connect(function(input) if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then local delta = input.Position - dragStart frame.Position = UDim2.new(framePos.X.Scale, framePos.X.Offset + delta.X, framePos.Y.Scale, framePos.Y.Offset + delta.Y) end end)