// Motor torque based on throttle and torque curve float torquePercent = torqueCurve.Evaluate(currentRPM / engineMaxRPM); motorTorque = throttle * maxEngineTorque * torquePercent;
// Anti-roll bars to reduce body roll ApplyAntiRoll(); realistic car driving script
// Update visual wheel positions UpdateWheelTransform(frontLeftWheel, frontLeftTransform); UpdateWheelTransform(frontRightWheel, frontRightTransform); UpdateWheelTransform(rearLeftWheel, rearLeftTransform); UpdateWheelTransform(rearRightWheel, rearRightTransform); // Motor torque based on throttle and torque
// Steering angle based on speed float speed = rb.velocity.magnitude * 3.6f; // km/h float steeringAngle = maxSteeringAngle * steeringCurve.Evaluate(speed); steerInput = steeringAngle * steering; steerInput = steeringAngle * steering
[Header("Wheel Transforms (visual)")] public Transform frontLeftTransform, frontRightTransform; public Transform rearLeftTransform, rearRightTransform;
[Header("Suspension & Stability")] public float antiRollBarForce = 5000f;
private Rigidbody rb; private float motorTorque; private float brakeTorque; private float steerInput;