For the Lombax, the robot, and the fans who’ve followed them since 2002, Rift Apart was worth the wait. And for the rifts still open… the adventure continues.
As of 2023, over 4 million copies sold, making it one of the best-selling PS5 exclusives. ratchet & clank: rift apart codex
Here, the game introduces its secret weapon: , a female Lombax freedom fighter missing her right arm (replaced by a cybernetic prosthetic). Rivet is not a gender-swapped skin; she’s a fully realized character with her own arc — mistrustful, impulsive, scarred by years of resistance against the Emperor. She has her own companion, Kit (a defective warbot who rejected violence, analogous to Clank’s logical pacifism but with more guilt). For the Lombax, the robot, and the fans
Introduction: A Next-Gen Manifesto In June 2021, Insomniac Games did something rare in the modern gaming landscape: they released a title that felt like a promise kept. Ratchet & Clank: Rift Apart arrived as not just a return for Sony’s beloved furry space hero, but as the first true showcase of the PlayStation 5’s potential. Where launch titles often feel like enhanced cross-gen experiments, Rift Apart was a technical and artistic statement — a game built from the ground up to leverage ultra-fast SSDs, haptic feedback, and ray-tracing, all wrapped in the charm of a Saturday morning cartoon with the heart of a Pixar film. Here, the game introduces its secret weapon: ,
Rift Apart entered full production in 2018, leveraging Insomniac’s proprietary engine (the same one used for Spider-Man: Miles Morales ). The team’s key innovation was the “dimensional rift” system: portals that could be rendered in real-time without loading screens. This required rewriting how the engine streamed assets, essentially pre-caching entire alternate levels in RAM and swapping them in less than a second.
Won “Best Family Game” and “Best Animation” at the 2021 Game Awards. Also took home “Technical Achievement” from the BAFTAs.
This codex chronicles every dimensional rift, every weapon mod, and every emotional beat of a game that refused to let nostalgia hold it back. The Ratchet & Clank series began in 2002 as a snarky platform-shooter hybrid. By 2016, after the Hollywood film adaptation and a tie-in remake, the franchise’s future seemed uncertain. Insomniac, however, had been quietly watching the PS5’s hardware specs. The game’s creative director, Marcus Smith, noted in interviews that the concept of “instant dimension hopping” had been a dream since the PS3 era, but load times and streaming limitations always killed it.