Ragdoll Hit Github Fixed Direct

private Animator animator; private Rigidbody[] ragdollRigidbodies; private Collider[] ragdollColliders; private bool isRagdoll = false;

if (ragdollDuration > 0) Invoke(nameof(DisableRagdoll), ragdollDuration); } ragdoll hit github

void Start() { animator = GetComponent<Animator>(); rigidbodies = GetComponentsInChildren<Rigidbody>(); colliders = GetComponentsInChildren<Collider>(); private Animator animator