Opposer Vr Script !!link!! 【CONFIRMED - TIPS】

void OnTriggerEnter(Collider other)

public GameObject[] enemyPrefabs; public Transform[] spawnPoints; public float waveInterval = 10f; private int waveNumber = 0; opposer vr script

void Start()

void EnableHitbox() => attackHitbox.SetActive(true); void DisableHitbox() => attackHitbox.SetActive(false); using UnityEngine; public class OpposerParry : MonoBehaviour public Transform[] spawnPoints

public float parryWindow = 0.2f; private bool isParrying = false; public float waveInterval = 10f

void StartParry() => isParrying = true; void EndParry() => isParrying = false;