Opposer Vr Script !!link!! 【CONFIRMED - TIPS】
void OnTriggerEnter(Collider other)
public GameObject[] enemyPrefabs; public Transform[] spawnPoints; public float waveInterval = 10f; private int waveNumber = 0; opposer vr script
void Start()
void EnableHitbox() => attackHitbox.SetActive(true); void DisableHitbox() => attackHitbox.SetActive(false); using UnityEngine; public class OpposerParry : MonoBehaviour public Transform[] spawnPoints
public float parryWindow = 0.2f; private bool isParrying = false; public float waveInterval = 10f
void StartParry() => isParrying = true; void EndParry() => isParrying = false;