🗣️ – One person manages clues, one tracks used items, one watches for patterns.
🔁 – “No Escape” often subverts common escape room tropes (e.g., the key may not open a door—it might destroy a lock).
✅ Every puzzle must have a logical solution. Avoid pixel-hunting or illogical leaps.
✅ Include multiple solutions or randomized elements so replaying isn’t identical.
⏱️ – If stuck over 5 minutes on a single puzzle, rotate who looks at it.
✅ Have testers who receive no hints. Track where they get stuck for 15+ minutes—that’s a design flaw.