The original method was simple: creatures like Invisible Stalker and Slither Blade came with the keyword baked in. But the real art lies in granting the ability. Blue magic is the classic home here, with spells like Aether Tunnel , Infiltrate , or the notorious Curiosity (which turns evasion into card draw). Blue says: Why fight when you can ignore?
But every color gets a slice of the pie. Red uses temporary effects like Break Through the Line or Subira, Tulzidi Caravanner . Black threatens with Dauthi Embrace , phasing creatures out of reality. Green? It takes the high road with Canopy Cover (can’t be blocked except by creatures with flying or reach) or Become Invisible . Even colorless artifacts like Whispersilk Cloak —which also grants shroud—have become commander staples. mtg make creatures unblockable
Why go through the trouble? Because unblockable turns on nearly every “combat damage to a player” trigger in the game. Think Yuriko, the Tiger’s Shadow flipping high-CMC bombs. Think Cold-Eyed Selkie drawing three cards. Think Quietus Spike halving a life total. In Commander, a 1/1 unblockable Rogue equipped with Sword of Feast and Famine is often more dangerous than a 20/20 indestructible trampler. The big guy gets chump-blocked. The Rogue does not. The original method was simple: creatures like Invisible
But perhaps the most elegant answer is to make blocking irrelevant: race them. As the saying goes, The only unblockable creature is the one that kills you before you can block it. Blue says: Why fight when you can ignore