Monogame Animated Sprite __top__ May 2026
public void Draw(SpriteBatch spriteBatch, Vector2 position, SpriteEffects effects = SpriteEffects.None) { spriteBatch.Draw(_texture, position, _frames[_currentFrame], Color.White, 0f, Vector2.Zero, 1f, effects, 0f); }
if (_elapsedTime >= _timePerFrame) { _currentFrame++; _elapsedTime -= _timePerFrame; monogame animated sprite
if (_currentFrame >= _frames.Count) { if (_looping) _currentFrame = 0; else { _currentFrame = _frames.Count - 1; IsPlaying = false; } } } } public void Draw(SpriteBatch spriteBatch
_animatedSprite.Update(gameTime); base.Update(gameTime); } } if (_elapsedTime >
_elapsedTime += gameTime.ElapsedGameTime.TotalSeconds;