Mkvcinemas.h Instant
// Target framerate (e.g., 24, 30, 60) unsigned int targetFps = 60;
// Register a callback for frame‑ready events using FrameCallback = std::function<void(const Frame&)>; void setFrameCallback(MediaHandle, FrameCallback); private: // Implementation hidden – pImpl idiom to keep ABI stable struct Impl; std::unique_ptr<Impl> pImpl_; ; mkvcinemas.h
In the bustling city of , where neon billboards flickered with trailers and the hum of projectors was the city’s heartbeat, a small group of cinephiles gathered in a cramped basement. Their leader, Mara K. V. C. , was a software engineer by day and a film‑buff by night. She dreamed of a world where every home theater could feel like a grand cinema, where every frame could be rendered with the same polish and precision as the silver‑screen classics. // Target framerate (e
auto handle = engine.load("midnight_oasis.mkv"); auto handle = engine
// Preferred decoding path enum class Decoder Auto, CPU, GPU, Hybrid ; Decoder decoder = Decoder::Auto;
// Control playback void play(MediaHandle h); void pause(MediaHandle h); void stop(MediaHandle h);