Microsoft Xna Framework 3.1 [extra Quality] Now
GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(logo, new Vector2(100, 100), Color.White); spriteBatch.End(); base.Draw(gameTime);
graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; microsoft xna framework 3.1
GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D logo; GraphicsDevice
protected override void LoadContent()
public Game1()
spriteBatch = new SpriteBatch(GraphicsDevice); logo = Content.Load<Texture2D>("xna_logo"); graphics = new GraphicsDeviceManager(this)