Microsoft Xna Framework 3.1 [extra Quality] Now

GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(logo, new Vector2(100, 100), Color.White); spriteBatch.End(); base.Draw(gameTime);

graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; microsoft xna framework 3.1

GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D logo; GraphicsDevice

protected override void LoadContent()

public Game1()

spriteBatch = new SpriteBatch(GraphicsDevice); logo = Content.Load<Texture2D>("xna_logo"); graphics = new GraphicsDeviceManager(this)