Libgdx Texture Packer Now
// Don't forget to dispose! atlas.dispose(); The texture packer uses your folder structure to create region names.
Add the dependency to your core/build.gradle : libgdx texture packer
import com.badlogic.gdx.tools.texturepacker.TexturePacker; public class AssetPacker public static void main(String[] args) TexturePacker.Settings settings = new TexturePacker.Settings(); settings.pot = true; settings.paddingX = 2; settings.paddingY = 2; settings.edgePadding = true; settings.stripWhitespace = true; settings.filterMin = TexturePacker.Settings.TextureFilter.Nearest; settings.filterMag = TexturePacker.Settings.TextureFilter.Nearest; // Don't forget to dispose
// (input directory, output directory, atlas file name) TexturePacker.process(settings, "raw-assets/player", "android/assets/", "player"); // Don't forget to dispose! atlas.dispose()