function drawGameOver() ctx.font = "bold 34 monospace"; ctx.fillStyle = "#aa2222"; ctx.shadowBlur = 0; ctx.fillText("GAME OVER", 300, 400); ctx.font = "18px monospace"; ctx.fillStyle = "#ffcc88"; ctx.fillText("press RESET to duel again", 300, 450);
handleSpin(); );
body background: linear-gradient(145deg, #1a2a1f 0%, #0e1a0c 100%); display: flex; justify-content: center; align-items: center; min-height: 100vh; font-family: 'Courier New', 'Fira Code', monospace; margin: 0; padding: 20px; gun spin github
if (spinVelocity > 0.2) spinVelocity *= 0.96; // friction spinAngle += spinVelocity; drawGun(); requestAnimationFrame(updateSpin); else cylinderSpinning = false; spinAngle = 0; drawGun(); setMessage( Cylinder stopped. Chamber $currentChamber + 1 is ready. ); function drawGameOver() ctx