If you’ve ever planted a seed, blinked, and watched a full-blown salad appear two weeks later—congratulations, you’ve probably grown mustard greens.
Let’s dig in. First, the speed. Many varieties go from seed to baby greens in 20–25 days . Full-size leaves? 35–45 days. That’s faster than most radishes. growing mustard greens
Loose, well-draining, with compost mixed in. pH 6.0–7.5. They’re not fussy. If you’ve ever planted a seed, blinked, and
These leafy powerhouses are the unsung heroes of the cool-season garden. They’re ridiculously fast, forgiving, and come in a spectrum of flavors from mild horseradish to wasabi-level heat. Whether you have a raised bed, a couple of pots, or just a sunny windowsill, growing mustard greens is one of the most satisfying things you can do with a packet of seeds. Many varieties go from seed to baby greens in 20–25 days
So grab a packet of seeds. Poke some holes in dirt. Water. Wait five days. And then eat your garden’s fastest win.
I plant them in window boxes, between kale, and even in old nursery pots. And every time I snip a handful for a lunch sandwich, I feel like a vegetable-growing wizard.
Òàê ãäå æå ëåæàò ïîñëåäíèå âåðñèè ýòèõ libEGL.dll è libGLESv2.dll ? Èëè èõ èñõîäíèêè ÷òîáû ñîáðàòü.
Ýòî äëÿ PC ÷òî ëè? https://chromium.googlesource.com/angle/angle
MrShoor
>À êîãäà íà÷èíàåøü "ñìåøèâàòü" áèíäèíãè îíî êðåøèòñÿ âî âñÿêèõ nvogl64v.dll
Îáúÿñíåíèå ïðîñòîå.
OpenGL ES îò AMD èñïîëüçóþò íàòèâíóþ ðåàëèçàöèþ è áóäåò ðàáîòàòü òîëüêî íà AMD(ñî ñìåøèâàíèåì wgl/egl íå ïðîáîâàë), ó íèõ ïðÿìî â Windows\System32\atio6axx.dll åñòü âûçîâû egl ôóíêöèé.
Òåáå ïðÿìî ïðèíöèïèàëüíî áðàòü ó AMD ? òàì îøèáêè ñ MSAA åñòü, èçîáðàæåíèå ïåðåâåðíóòî.
âîò îòñþäà ìîæíî âçÿòü íà âûáîð
PoverVR SDK - ýòî ëó÷øåå
Adreno SDK
ARM Mali OpenGL ES SDK
Ìîæíî ñîáðàòü Angle ñàìîìó òàì îí ñàìûé ñâåæèé è ðàáîòàåò îòëè÷íî.
 îñíîâíîì ïîëüçóþñü ðåàëèçàöèåé îò Imagination Technologies, îíà ìíå ïîêàçàëàñü ëó÷øåé.
MrShoor
> Âñå ðàáîòàëî äî òåõ ïîð, ïîêà ÿ íå ñòàë èñïîëüçîâàòü îáû÷íûé GL è EGL îäíîâðåìåííî â îäíîì òðåäå.
×èñòî èç ëþáîïûñòâà :) à çà÷åì îíî?
Andrey
> OpenGL ES îò AMD èñïîëüçóþò íàòèâíóþ ðåàëèçàöèþ è áóäåò ðàáîòàòü òîëüêî íà AMD
Àíàëîãè÷íî êðåøèòñÿ íà AMD â èõíåé atio***.dll
> âîò îòñþäà ìîæíî âçÿòü íà âûáîð
> PoverVR SDK - ýòî ëó÷øåå
> Adreno SDK
> ARM Mali OpenGL ES SDK
> Ìîæíî ñîáðàòü Angle ñàìîìó òàì îí ñàìûé ñâåæèé è ðàáîòàåò îòëè÷íî.
Îê, ïîñìîòðþ. Ñïàñèáî.
Daniil Petrov
> ×èñòî èç ëþáîïûñòâà :) à çà÷åì îíî?
Âàëèäàòîð GLSL+GLES øåéäåðîâ ïèøó.
MrShoor
> Àíàëîãè÷íî êðåøèòñÿ íà AMD â èõíåé atio***.dll
Íó åñëè ìåøàòü wgl/egl âïîëíå ìîæåò. Åñëè íåò, ýòî áàã, íà ôîðóìå ïèñàëè íåêîòîðûå áàãè ñ íåé, íàïðèìåð òîò-æå MSAA - îòâåòà íóòó. Âîîáùå íå äóìàþ ÷òî îíè áóäóò äàëüøå ðàçâèâàòü ýòó ëèáî, òàê ÷òî êðàéíå íå ðåêîìåíäóþ åå èñïîëüçîâàòü, åñëè òîëüêî ïðîñòî ïðîòåñòèðîâàòü OpenGL ES íà ðàçíûõ ðåàëèçàöèÿõ.
innuendo
> èñïîëüçóé DX !
> íóæíî þçàòü âóëêàí
o_O
Daniil Petrov
Îí øèçèê, íå îáðàùàé âíèìàíèå.
MrShoor
> ANGLE libGLESv2 Dynamic Link Library
> Òàê ãäå æå ëåæàò ïîñëåäíèå âåðñèè ýòèõ libEGL.dll è libGLESv2.dll ? Èëè èõ èñõîäíèêè ÷òîáû ñîáðàòü.
Ðàçâå íå ýòî? https://github.com/google/angle
Dampire
> Ðàçâå íå ýòî? https://github.com/google/angle
ýòî òîæå ïîéäåò, Microsoft ïðîñòî âíîñèò èñïðàâëåíèÿ äëÿ windows Store:
ms-master contains a copy of ANGLE that is regularly updated from the ANGLE master branch. It also contains recent changes made by Microsoft that have not yet been merged back to ANGLE master (our goal is to eventually merge everything, but if you want the latest and greatest Windows Store features, you will find them here first)
ïî ýòîé ññûëêå åùå ãîòîâûå solution äëÿ Visual Studio åñòü.
Òåìà â àðõèâå.