public int fragmentID; public string encryptedMessage; void OnTriggerEnter2D(Collider2D player)
public class GravityManager : MonoBehaviour
if (other.CompareTag("Player")) GravityManager.Instance.ResetToGlobalGravity();
public class GravitySwitchPad : MonoBehaviour
public class GravityPlayer : MonoBehaviour
Gravity Files Remake Code | 2024 |
public int fragmentID; public string encryptedMessage; void OnTriggerEnter2D(Collider2D player)
public class GravityManager : MonoBehaviour gravity files remake code
if (other.CompareTag("Player")) GravityManager.Instance.ResetToGlobalGravity(); public int fragmentID
public class GravitySwitchPad : MonoBehaviour public string encryptedMessage
public class GravityPlayer : MonoBehaviour