The KessV2 allows chip tuners to easily read and write chip tuning files to the engine control unit ( ECU) of different vehicles. The Kess V2 is an OBD tuning tool which connects to the vehicle through the OBD port. The KessV2 can tune the following vehicles within minutes through the OBD port of the vehicle:
Why we like it - The Kess can tune over 6000 vehicles and probably has the largest selection of tuneable vehicles through the OBD port. Due to the price, the simplicity of the tool, the reliability during reading and writing and the number of vehicles that the KessV2 can tune it is our preferred tool for first-time users. gran turismo 4 (online public beta)
Price - The Kess starts from 1 500 Euro and go up to 4 500 Euro. The price of chip tuning tools depends on the protocols and if it is a master or slave tool. Both pricing aspects are discussed on the page below The hard drive was region-specific
Supported vehicles - Click here to download the full vehicle list of the KessV2 This wasn't a press preview
Services that can be offered with the KessV2 - With the Kess V2 chip tuning tool you can read and write tuning files through the OBD port of the vehicle. Once you are able to read and write tuning files you can offer services such as performance tuning, custom tuning, DSG tuning, and DTC deletes. For more information on the service you can offer please visit our service page.
Chip Tuning File - Once you have a Kess V2 you will need a chip tuning files to write to the car. Tuned2Race can supply you with a wide range of chip tuning files for all the services you plan to offer. For more information on chip tuning files, please visit our chip tuning file page
The KessV2 is an OBD chip tuning tool that can read and write chip tuning files for over 6000 vehicles through the OBD port
Why? The PS2's online infrastructure was a mess. The network adapter was a separate peripheral. The hard drive was region-specific. And frankly, the development team realized that maintaining servers for a global, simulation-accurate racing game was a nightmare they weren't ready for.
This wasn't a demo. This wasn't a press preview. This was Polyphony Digital’s audacious, failed attempt to drag their simulation into the online era—two years before the final game arrived.
To test this vision, Polyphony Digital released a very limited exclusively in Japan in July 2004.
The Gran Turismo 4 Online Public Beta is a time capsule of ambition. It shows a developer reaching for the future, stumbling, and instead delivering a masterpiece of the offline era. It is a reminder that for every polished retail gem, there is a chaotic, beautiful, unfinished beta floating in the ether—waiting for a collector to plug it in and remember what could have been.
If you ever get the chance to see a screenshot of that green UI, or hear the whir of a PS2 reading that rare CD, take a moment. You are looking at the ghost of racing’s online future, born too early and killed too soon. Have you ever played the GT4 Online Beta? Or do you have a holy grail of game collecting you’re hunting for? Drop a comment below.
We will develop and adjust our software until you are 100% satisfied with our service.
We strive to provide motoring enthusiasts with performance solutions that don't exceed the manufactures safety limits.
If our service doesn't live up to your expectations we will happily refund you.
Why? The PS2's online infrastructure was a mess. The network adapter was a separate peripheral. The hard drive was region-specific. And frankly, the development team realized that maintaining servers for a global, simulation-accurate racing game was a nightmare they weren't ready for.
This wasn't a demo. This wasn't a press preview. This was Polyphony Digital’s audacious, failed attempt to drag their simulation into the online era—two years before the final game arrived.
To test this vision, Polyphony Digital released a very limited exclusively in Japan in July 2004.
The Gran Turismo 4 Online Public Beta is a time capsule of ambition. It shows a developer reaching for the future, stumbling, and instead delivering a masterpiece of the offline era. It is a reminder that for every polished retail gem, there is a chaotic, beautiful, unfinished beta floating in the ether—waiting for a collector to plug it in and remember what could have been.
If you ever get the chance to see a screenshot of that green UI, or hear the whir of a PS2 reading that rare CD, take a moment. You are looking at the ghost of racing’s online future, born too early and killed too soon. Have you ever played the GT4 Online Beta? Or do you have a holy grail of game collecting you’re hunting for? Drop a comment below.