private Rigidbody rb; private bool isFlipping = false; private float flipDuration = 0.5f; private float flipTimer = 0f;
rb = GetComponent<Rigidbody>();
void Update()
UserInputService.JumpRequest:Connect(function() if not frontflipActive and humanoid.MoveDirection.Magnitude > 0 then frontflipActive = true local startCF = rootPart.CFrame local startTime = tick() local duration = 0.5 -- seconds frontflip script
void Start()