[DllImport("kernel32")] private static extern bool WriteProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, byte[] lpBuffer, int dwSize, out IntPtr lpNumberOfBytesWritten);
public FlingTrainer() PROCESS_VM_WRITE, false, Process.GetCurrentProcess().Id); assassin's creed unity trainer fling
private const uint PROCESS_VM_READ = 0x10; private const uint PROCESS_VM_WRITE = 0x20; out IntPtr lpNumberOfBytesWritten)
[DllImport("kernel32")] private static extern IntPtr OpenProcess(uint dwDesiredAccess, bool bInheritHandle, uint dwProcessId); public FlingTrainer() PROCESS_VM_WRITE