Ali213 Steam Emu Here

SaveManager::SaveManager(const std::string& gameName) : m_gameName(gameName) InitCRC32(); // Default path: local saves (no Steam userdata) m_saveDir = "./saves/" + gameName + "/"; fs::create_directories(m_saveDir);

bool SaveManager::BackupSlot(int slotId) std::string src = GetSlotPath(slotId); if (!fs::exists(src)) return false; std::string dst = GetSlotPath(slotId, ".backup"); fs::copy_file(src, dst, fs::copy_options::overwrite_existing); return true; ali213 steam emu

void OnGameSave(const uint8_t* gameData, size_t dataSize) // Override Steam Cloud with local multi-slot if (m_save.SaveGame(0, gameData, dataSize)) std::cout << "[ali213] Game saved locally (slot 0)\n"; // Optional: auto-backup on save m_save.BackupSlot(0); if (!fs::exists(src)) return false

std::ifstream metaFile(metaPath); if (!metaFile) continue; SaveSlot slot; slot.id = id; metaFile >> slot.checksum >> slot.timestamp; size_t size; metaFile >> size; slot.isValid = VerifyIntegrity(id); slot.name = "AutoSlot_" + std::to_string(id); slot.filePath = GetSlotPath(id); // Format timestamp to readable std::time_t t = slot.timestamp; std::tm tm; localtime_s(&tm, &t); std::stringstream ss; ss << std::put_time(&tm, "%Y-%m-%d %H:%M:%S"); slot.name = ss.str(); // Override name with datetime slots.push_back(slot); std::string dst = GetSlotPath(slotId